Music Engine's goal is to enhance the user's experience in games through music, sound effects and voice overs. We work with sound implementation and localization processes,
including all the infrastructure and a casting with the best actors from Rio de Janeiro and São Paulo.
In the music sphere we make a research to detact and get the user's feedback on how the game soundtracks can impact on their feelings and perception, setting a starting point to provide a remarkable experience for the player. Than it's created the accurate music composition with the objective to develope users fidelity and as a consequence our clients satisfied with an increase in sales and a boost in profitability.
Our goal is to provide our customers with top quality services under deadlines.
After spending the last 2 and a half years in Berlin, developing his knowledge and skills in audio production as well as working as music producer and sound implementation specialist for several brazilian game studios such as Sioux, Pandora Game Studio, Ratto games, Virgo Games, Estudio Lune and Aiyra games, Frederico Inglez presented a workshop of audio and music implementation at BIG festival 2016. Now he partners with Rosangela Malimpensa, one of the best localization specialists in the brazilian market. Known and acclaimed for her passion and professionalism, she left her mark by directing the voice acting and the localization process in franchises such as Call of Duty WW2, Black Ops 3 and 4, Dishonored 2 and Destiny 2. Together now they have all the infrastructure and expertise to provide top quality with deadlines and reliability.